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Creating real Arab Muslim men on screen

Two new screen productions – Ramy and Slam – tell stories embracing the complexity of young Arab and Muslim men…

Features

Screen Forever is leaner and meaner as the screen world mutates

The Screen Forever program this year offers the drama of trying to be in two places at once in a…

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Are video games the new therapy?

While video games are often associated with frivolous entertainment, hospitals around the world have begun using them to help improve…

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Good Clean Fun: Going Sober at Games Week

In an industry with a heavy drinking culture, what does a great alcohol-free event look like?

Features

The Show Must Go On – but at what cost?

The arts are haunted by mental health issues. Ben Steel healed himself by documenting the truth in a new documentary.

It's dangerous to go alone; take this. Image courtesy of Accessibility Unlocked. 
Features

Bringing accessibility into play in the videogame industry

From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?

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How videogames can work towards a more accessible state of play

Redressing a tendency to marginalise disability in games requires an awareness of disability at a design level.

Features

Australia goes online at Vidcon 2019

The conference brings the online offline for fans, creators and industry networks on YouTube.

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The burden of responsibility as an activist

Nothing comes easy, especially with disabilities art. Three international leaders talk about the burdens and wins of activism, visibility, failure…

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Leading for change – who’s leading disability arts?

From being disability-led from the top down to making everyone share responsibility to be leaders for change, those doing it…

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