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Technology at the heart of audience care and empathy

Using headset technology for the past decade, experimental media artist Jane Gauntlett shares her journey on fusing performance with technology…

Features

How 'Dap' developers went from zero to PAX in two years

In two and a half years, Iris and Paul Anstey went from never having made a game, to having their…

Features

NYWF 2020 brings the best of digital programming

National Young Writers Festival is going online from 1-4 October, and their program delves deep into the possibilities that digital…

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What We're Watching: Amazing women on screen

This month the office reflects on productions that star the work of brilliant women, both on and off-screen.

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PAX Online: How Film Vic funds games

For PAX online 2020, two reps from Film Vic sat down with devs from Untitled Goose Game, Frog Detective and…

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A creative's guide to ditching FOMO and social media comparison

We're spending more time than ever in front of screens and devices, so how do you wind back and stop…

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Eyes on the world – drones change our point of view and our truths

The drone is transforming our lives much more than any other moving picture recording device, with heaven and hell on…

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The emotional cost of release day

In this excerpt from her longer article, studio and creative director Lucy Morris details the emotional cost of launching Starcolt's…

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Think tank: can virtual production transform screen budgets?

Virtual production is an amazing toy for the big end of production, but a panel at Screen Makers sees wider…

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How to have a screen career – ten tips that really matter

Ten ways to be part of the future. Because the COVID hiatus will be history.

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