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Video game violence is not the problem – the real world that inspires it is

Intensely violent games = mayhem in the real world. Debunking an argument that will not go away.

News

Small Screen Highlights: Years and Years, The Mandalorian, The Crown and Total Control

Politics seeps into everything this week, from dystopian drama to Briggs' music video and a fun little Donut game.

Features

Google's Tea Uglow gives us the benefit of the doubt

The director of Google’s Creative Labs talks to Screenhub about doubt, technology, and the joy of a good failure.

News

Piloting a Program for Change: Women in Film & Television (WIFT) Australia

Designed to target gender-based violence and discrimination in the screen and games industries, the ScreenMATE Bystander Program runs in Melbourne…

Features

Collecting the history of video games

Ahead of the NFSA's Digital Directions conference, screenhub talks to Jon-Paul Dyson of The Strong National Museum of Play.

Features

What one horrible goose can teach us about investing in games

Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding,…

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Game Masters, National Film and Sound Archive (ACT)

ACMI’s popular interactive exhibition comes to Canberra, showcasing the diversity and creativity of games.

News

Small Screen Highlights: What we're watching

If our team is any indication the future is all online, from docuseries Rotten to Broad City, Fleabag, Vida, Russian…

Features

Are video games the new therapy?

While video games are often associated with frivolous entertainment, hospitals around the world have begun using them to help improve…

Features

Good Clean Fun: Going Sober at Games Week

In an industry with a heavy drinking culture, what does a great alcohol-free event look like?

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