No Longer Home offers a gentle, personal story about adulthood
No Longer Home deals with a familiar form of melancholy with a delicate touch, but sometimes, it borders on insubstantial.
Phantom Abyss is online multiplayer without the scheduling nightmare
Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…
6 questions with ACMI prize-winning game developer Dan Ferguson
We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…
Game Review: The Great Ace Attorney Chronicles delivers thrilling legal drama
The Great Ace Attorney Chronicles is the most narratively and thematically consistent entry to date for the legal drama series.
Game Review: Death’s Door elevates a common genre mashup with artistic flair
Enchanting art direction and engaging themes make Death's Door more than just the straightforward, Zelda-inspired game it appears to be.
Australia's richest sci-fi screenwriting prize is open for entries
The John Hinde Award for Excellence in Science Fiction Writing offers $10,000 for the best produced script and professional support…
Australian game devs accepted into prestigious IGDA Foundation program
The latest cohort in the International Game Developers’ Association (IGDA) Foundation's Diverse Game Developers' Virtual Exchange has been announced.
What does it take to be the Art Director on a huge MMORPG?
From artist to director, CJ Grebb tells us about his 20+ years in the world of game art.
Behind the pioneering animation of gaming's most beloved cinematic universe
The world of Overwatch is more than a game, it's a freely accessible Pixar-style animated universe. We chat to two…
What are games for, if not community, collaboration and creativity?
Amidst an ongoing pandemic and the enlightening talks of the 2021 Freeplay Independent Games Festival, Stephen Pham reflects on what…