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Google's Tea Uglow gives us the benefit of the doubt
The director of Google’s Creative Labs talks to Screenhub about doubt, technology, and the joy of a good failure.

Piloting a Program for Change: Women in Film & Television (WIFT) Australia
Designed to target gender-based violence and discrimination in the screen and games industries, the ScreenMATE Bystander Program runs in Melbourne…

Collecting the history of video games
Ahead of the NFSA's Digital Directions conference, screenhub talks to Jon-Paul Dyson of The Strong National Museum of Play.

What one horrible goose can teach us about investing in games
Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding,…

Game Masters, National Film and Sound Archive (ACT)
ACMI’s popular interactive exhibition comes to Canberra, showcasing the diversity and creativity of games.

Small Screen Highlights: What we're watching
If our team is any indication the future is all online, from docuseries Rotten to Broad City, Fleabag, Vida, Russian…

Are video games the new therapy?
While video games are often associated with frivolous entertainment, hospitals around the world have begun using them to help improve…

Good Clean Fun: Going Sober at Games Week
In an industry with a heavy drinking culture, what does a great alcohol-free event look like?

Small Screen Highlights: TV, Games and Podcasts
Old People's Home for 4 Year Olds, How Australia Got its Mojo, The Politician, Workin Moms, Baby Ballroom, Defending Greta…

Bringing accessibility into play in the videogame industry
From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?