Video games are often associated with concepts like play, fun, and entertainment. But like any good creative medium, they can be used for a variety of other things, too – education, building empathy, and highlighting social issues. These so-called ‘serious games’ have existed for some time, but the inaugural Games For Change Asia-Pacific Festival, debuting at Melbourne International Games Week 2021 (MIGW21), will devote two days to exploring the practice.
Gillian Vesty, Associate Professor at RMIT University and a part of Games For Change, is the subject of MIGW’s latest video spotlight, produced with support from GamesHub. Vesty speaks to the movement of serious games, and the power they have for engaging educational development and instigating social change. Give it a watch: