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How has COVID-19 affected the Australian games industry?

Let's unpack IGEA's stats on the local impact of COVID-19, and what the future looks like for the Australian games…


What we're watching: April

From quandaries of faith to phantom thieves, let's take a squiz at what's playing on the screens of the denizens…


GDAA and IGEA merge to support Australian game development

Two of Australian games' peak advocacy bodies will merge in a cross-state partnership.


Putting the 'social' in 'social distancing' with multiplayer apps and games

If you're more into Settlers of Catan than Call of Duty, this is a list of silly online boardgames and…


The quest to make a truly Australian game

Let's move past Australian gothic and true blue and take a look at how these game devs are approaching stories…


Game devs step up as potential lockdown looms

To help support and encourage people who are self isolating, some game devs are giving away their games for free.


What We're Watching: February Edition

In this column, our office shares what they've been watching and listening to, from classics, to blockbusters, to off-the-wall favourites.


Game devs post callout for rare and unique words

How would you describe home? A new AR project through RMIT is looking for rare and untranslateable words about place…


Amazing local games to see you through the holidays

We look at some of the best games from Australia and New Zealand released in 2019 – there are plenty…

Opinions & Analysis

Video game violence is not the problem – the real world that inspires it is

Intensely violent games = mayhem in the real world. Debunking an argument that will not go away.

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