Hades’ Greg Kasavin breaks down Supergiant’s unique approach to narrative

‘It's nice having someone just notice and care that there was a small change about you, like a haircut or a new pair of shoes. it makes you feel good. Our games try to have the equivalent of that moment.’

In 2020, Hades took the world of games by storm. The latest from Supergiant games, the narrative-driven, roguelike-inspired action RPG (try saying that ten times fast) drew praise on basically every front: Hades won awards across categories as diverse as direction, design, voice acting, artistic achievement, narrative, and LGBT representation. On top of six BAFTAS, including Best Game and DICE Game of the year, the game was crowned Game of the Year nods by games websites like Polygon and IGN, blowing audiences away with its innovative approach to storytelling, and richly characterful dialogue. 

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Jini Maxwell is the Games and Digital Content Lead for Screenhub, where they write about the people and circumstances that create videogames. They also write a monthly games criticism column for The Saturday Paper, and host ACMI's Women and Non-Binary Gamers Club. You can find them on Twitter @astroblob

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