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You should play... Hollow Knight
Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based…
Mental Health Watch: This Way Up, Couples Therapy and Wakefield
May is Mental Health Awareness Month, and there's no shortage of TV characters who struggle, fall and rise again. Here…
Australia's videogame tax offset is not a silver bullet
Foreign companies provide massive job boosts and up-skilling, and have all sorts of knock-on positive effects. But they have no…
Disney and ACMI bring the magic back to winter
ACMI's first major exhibition since reopening is a crowd-pleasing blend of history, art and technology, says CEO Katrina Sedgwick about…
Making Magic: Behind the VFX that empowers the players of Hearthstone
VFX artists aren't just vital to the film and TV industry, but the videogame one too. Learn how artists at…
Making Mortal Kombat - The South Australian Blockbuster
Director Simon McQuoid recounts how he found himself directing a video game adaptation he didn't want, and how the film…
How does Palace Cinemas see itself?
Benjamin Zeccola, CEO of Palace Cinemas, reflects on the evolution of the exhibition side of the tightly knit family enterprise.
Have you listened to... the Strong Songs podcast?
Content director George Dunford enthuses about Strong Songs, the goofy music podcast that unpacks the method behind the hits.
Simon Boxer's personal Ring of Pain: The long road to games success
Ring of Pain is one of Australia's recent videogame successes, thanks to FIlm Victoria and Humble Games. But Simon Boxer's…
How does the Digital Games Offset fit into Australia's screen incentives?
Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers,…