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You should play... Hollow Knight

Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based…

Features

Mental Health Watch: This Way Up, Couples Therapy and Wakefield

May is Mental Health Awareness Month, and there's no shortage of TV characters who struggle, fall and rise again. Here…

Features

Australia's videogame tax offset is not a silver bullet

Foreign companies provide massive job boosts and up-skilling, and have all sorts of knock-on positive effects. But they have no…

Features

Disney and ACMI bring the magic back to winter

ACMI's first major exhibition since reopening is a crowd-pleasing blend of history, art and technology, says CEO Katrina Sedgwick about…

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Making Magic: Behind the VFX that empowers the players of Hearthstone

VFX artists aren't just vital to the film and TV industry, but the videogame one too. Learn how artists at…

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Making Mortal Kombat - The South Australian Blockbuster

Director Simon McQuoid recounts how he found himself directing a video game adaptation he didn't want, and how the film…

Features

How does Palace Cinemas see itself?

Benjamin Zeccola, CEO of Palace Cinemas, reflects on the evolution of the exhibition side of the tightly knit family enterprise.

Features

Have you listened to... the Strong Songs podcast?

Content director George Dunford enthuses about Strong Songs, the goofy music podcast that unpacks the method behind the hits.

Features

Simon Boxer's personal Ring of Pain: The long road to games success

Ring of Pain is one of Australia's recent videogame successes, thanks to FIlm Victoria and Humble Games. But Simon Boxer's…

Features

How does the Digital Games Offset fit into Australia's screen incentives?

Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers,…

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