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Showing all news in Features
This week at the Aussie box office we receive an object lesson in the disparity between commercial success and critical acclaim.
What our office has been watching, hearing and loving, featuring an unexpected recommendation from Werner Herzog.
As Christmas creeps into the box office, we take a look at whether audiences are feeling the festive spirit.
Ahead of the NFSA's Digital Directions conference, screenhub talks to Jon-Paul Dyson of The Strong National Museum of Play.
How do we create intimacy in an audio story that is plausible, genuine and keeps the listener engaged? We speak with two producers about their podcasts.
Things get nostalgic at the box office this week, in more ways than one.
Our top picks and hot goss on what's new to Netflix, Disney+, Stan, Foxtel in November.
Bad guys are up on top this week in the Aussie box office, but limited release tells a different story.
Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding, writes Luke Brook.
The Screen Forever program this year offers the drama of trying to be in two places at once in a packed program.
Two new screen productions – Ramy and Slam – tell stories embracing the complexity of young Arab and Muslim men in the US and Australia.
While video games are often associated with frivolous entertainment, hospitals around the world have begun using them to help improve sick children's quality of life.
In an industry with a heavy drinking culture, what does a great alcohol-free event look like?
The arts are haunted by mental health issues. Ben Steel healed himself by documenting the truth in a new documentary.
From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?
Redressing a tendency to marginalise disability in games requires an awareness of disability at a design level.
The conference brings the online offline for fans, creators and industry networks on YouTube.
Nothing comes easy, especially with disabilities art. Three international leaders talk about the burdens and wins of activism, visibility, failure and collaboration as pathways to greater inclusion.
From being disability-led from the top down to making everyone share responsibility to be leaders for change, those doing it well in the disability sector speak out.
Videogames offer many opportunities for audio experts, but how do you crack into this evolving industry? Here are our 6 key steps to get you started.
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