Making Unreal short films with virtual post-production

Writer/Director Josh Tanner sat down with the CEO of Dreamscreen Australia and the head of Epic Games’ LA Lab on a Screen Forever panel about the future of virtual post-production.

As part of Screen Producer Australia’s digital-only Screen Forever’s program, four industry experts sat down to discuss the role of Epic Games’ Unreal Engine in virtual post-production. Moderated by so-called ‘Unreal Engine Evangelist’ Chris Murphy, Clayton Jacobson of Dreamscreen Australia and Epic Games’ LA Lab’s Connie Kennedy sat down with Josh Tanner, writer/direct of Decommissioned, one of six short films showcased by Epic Games in last year’s Unreal Engine Short Film Challenge.

By combining physical sets with real-time effects projected onto screens, productions of all sizes are reaping the benefits of the game engine, which powers high profile videogames like Fortnite and Mass Effect alongside the visual effects for acclaimed screen productions like Star Wars: The Mandalorian.

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Jini Maxwell is a writer and curator who lives in Naarm. They are an assistant curator at ACMI, where they also host the Women & Non-binary gamers club. They write about videogames and the people who make them. You can find them on Twitter @astroblob