Mighty Kingdom Turns Ten: An interview with CEO Philip Mayes

The games studio founder shares a decade of insight into scaling up, staying sustainable, and why you should ask if your game would make a good rollercoaster.

In 2021, Adelaide-based game development studio Mighty Kingdom turned ten. It’s an achievement in its own right – but particularly notable in an industry as notoriously volatile as game development. In celebration of a decade in the business, Screenhub sat down with co-founder and CEO Philip Mayes to talk about the studio’s journey from a two-man app startup, to the a publicly traded Australian-owned games studio with over ninety employees. 

Screenhub: Tell me about the tech and games scene in South Australia in 2011. What led you to start Mighty Kingdom, and to focus on making mobile games? 

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Jini Maxwell is a writer and curator who lives in Naarm. They are an assistant curator at ACMI, where they also host the Women & Non-binary gamers club. They write about videogames and the people who make them. You can find them on Twitter @astroblob

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