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Jane Friedhoff’s Lost Wage Rampage is a playful, political look at girlhood.
Features

What can games tell us about girlhood?

From Life is Strange to The Walking Dead to Lost Wage Rampage, videogames can depict girlhood in groundbreaking, complex ways.

Maryanne Amacher in Sisters with Transistors. Photograph: Peggy Wells
Features

You should watch... Sisters with Transistors at MIFF Digital

Sisters with Transistors is a highlight of MIFF Digital: ‘The history of women has been the history of silence –…

Filming in front of sugarcane and a car.
Features

Screenworks and Netflix find common ground on training crews

Screenworks sets up a training program with Netflix, bends bureaucracy to the needs of the sector.

Zareh Nalbandian of Animal Logic
Features

Animal Logic: On creating a more competitive Australian industry

Celebrating thirty years of Animal Logic, Zarah Nalbandian has some clear ideas about improving the sector.

Rusaila Bazlamit's Re: Visit Palestine, via Lab Tajbiri
Features

Palestine and guerrilla memorials in the digital age

Lujayn Hourani considers the effectiveness of the game-like temporal memorial, Re: Visit Palestine, in tandem with their own personal memories.

Filmmakers face camera
Features

Producer Todd Fellman and his accidental international career

Producer Todd Fellman makes footloose productions work, tried hard with China and is now making The Portable Door in Queensland,…

Gary Oldman and Amanda Seyfried in the Netflix film Mank. Netflix
Features

Netflix films look more like TV shows - here’s the technical reason why

Ari Mattes explores the visual differences between film recorded by high resolution sensors and film shot on celluloid.

Screenshot from Phantom Abyss by Team WIBY, published by Devolver Digital
Features

Phantom Abyss is online multiplayer without the scheduling nightmare

Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…

Dan Ferguson's Completely Stretchy and Uncomfortably Sticky
Features

6 questions with ACMI prize-winning game developer Dan Ferguson

We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…

The Elder Scrolls Online Summerset
Features

What does it take to be the Art Director on a huge MMORPG?

From artist to director, CJ Grebb tells us about his 20+ years in the world of game art.

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