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What can games tell us about girlhood?
From Life is Strange to The Walking Dead to Lost Wage Rampage, videogames can depict girlhood in groundbreaking, complex ways.
You should watch... Sisters with Transistors at MIFF Digital
Sisters with Transistors is a highlight of MIFF Digital: ‘The history of women has been the history of silence –…
Screenworks and Netflix find common ground on training crews
Screenworks sets up a training program with Netflix, bends bureaucracy to the needs of the sector.
Animal Logic: On creating a more competitive Australian industry
Celebrating thirty years of Animal Logic, Zarah Nalbandian has some clear ideas about improving the sector.
Palestine and guerrilla memorials in the digital age
Lujayn Hourani considers the effectiveness of the game-like temporal memorial, Re: Visit Palestine, in tandem with their own personal memories.
Producer Todd Fellman and his accidental international career
Producer Todd Fellman makes footloose productions work, tried hard with China and is now making The Portable Door in Queensland,…
Netflix films look more like TV shows - here’s the technical reason why
Ari Mattes explores the visual differences between film recorded by high resolution sensors and film shot on celluloid.
Phantom Abyss is online multiplayer without the scheduling nightmare
Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…
6 questions with ACMI prize-winning game developer Dan Ferguson
We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…
What does it take to be the Art Director on a huge MMORPG?
From artist to director, CJ Grebb tells us about his 20+ years in the world of game art.