Double Fine Productions’ multiplayer party brawler Kiln started life as an internal game jam project. Lead designer Lauren Scott and lead character artist Jared Mills recently spoke to ScreenHub about Kiln‘s surprising journey, and the work it’s taken to get gameplay just right.
‘The clay-making system has lived many lives,’ Scott says. ‘When we dove into full production, we really layered in on “OK, how do we make this thing a realistic pottery simulation?”‘