Hollow Knight: Silksong has received its last major patch prior to the planned launch of its Sea of Sorrow expansion, as developer Team Cherry gears up for its next adventure.
Hollow Knight: Silksong update – quick links
Patch notes for Hollow Knight: Silksong
In a blog post, Team Cherry has confirmed a handful of changes are on the way for Silksong.
Traditional Chinese is now available as a language option in the game, with a refined script that aims for lore accuracy and consistency. The game’s German script has also been improved to clarify narrative elements and ‘to synchronise the style and tone with the original game’.
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Some in-game items and boss encounters have also been tweaked to ensure a better experience. The Magma Bell item will now protect against all fire-type explosions, rather than select ones. The Savage Beastfly’s minions will now de-spawn when it dies, to preserve a fair victory.
There are also a range of other tweaks now live for PC players (and coming soon for console players):
- Allowed Silk Soar through top scene exits.
- Fixed various instances of specific enemies being able to get stuck out of bounds.
- Fixed various instances of Hornet being able to be pulled out of bounds by enemies.
- Fixed Last Judge’s death explosion doing 3 damage (now 2).
- Fixed another instance of Shrine Guardian Seth being able to push Hornet through a wall.
- Fixed an instance of Lace (Cradle) getting out of bounds. Also various small fixes to prevent some rare, odd behaviours during the fight.
- Fixed certain tools unintentionally being down-bounceable in specific instances.
- Fixed Border Caves bounce-pods giving Silk & Health for certain Crests.
- Fixed Snitch Pick not doing its 3rd hit of damage when in a memory.
- Fixed issues with Wood Wasp colliders sometimes lingering longer than intended or not reactivating on respawn.
- Fixed Choruses in Underworks not playing their full Needolin text.
- Fixed an instance of Thread Rakers being able to get stuck out of bounds.
- Far Fields Savage Beastfly is now stunned when hit by the hanging bomb rock.
- Fixed an instance of tool quantity not updating correctly when unequipping Shell Satchel.
- Fixed a rare instance of Lavalugs getting frozen in place.
- Fixed fast travel unintentionally clearing Hunter focus.
- Various minor fixes and tweaks.
These tweaks will pave the way for the heavily anticipated Sea of Sorrow downloadable content.
Sea of Sorrow is a nautical themed world
Sea of Sorrow is a new, free DLC for Silksong that introduces a nautical-themed world to explore, as well as new bosses, tools, and more.
The add-on was announced in December 2025, with a moody, atmospheric trailer revealing one slice of key art: Hornet standing on a rock, with waves crashing around them.
At the time, Team Cherry thanked those who supported Hollow Knight: Silksong, describing the game’s community as a ‘massive motivator’ as it continued to develop and expand the game.
Since then, we haven’t seen any major new updates on Sea of Sorrow, but it’s still expected to launch some time in 2026 – so we do expect to hear more news soon.
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The Interactive Games & Entertainment Association has released a comprehensive breakdown of the local Australian video game industry‘s success in FY25, confirming relative stability despite years of economic hardship.
In its finding, IGEA outlined that Australian video game studios generated revenue of $608.5 million in this period, with the data derived from the 10th annual Australian Game Developer Survey Snapshot, as well as supplementary material from intelligence firm Sensor Tower.
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