For those who remember the peak of games journalism, upcoming print magazine Continue will be a nostalgic prospect. It’s a new foray into the world of games that according to its Kickstarter campaign, aims to ‘explore, celebrate and examine video games and the different ways they impact broader culture’.
The magazine, a one-off project for now, is a new initiative by Australian journalists Jack Ryan and Mark Serrels, with contributions from an array of other prominent Australian game critics, including Ally McLean, Alanah Pearce, Ruby Innes, ScreenHub contributor James O’Connor, Jini Maxwell, Ben Armstrong, Dan Golding and Dan Van Boom.
New Australian video games magazine – quick links
Continue’s first issue
Continue is inspired by the bold, artful video games magazines of the past. According to the new magazine’s website, the focus will be on delivering ‘something tangible you can hold, something beautiful and compelling you can get excited about buying’.
The days of the ‘beautiful’ games magazine have long since passed, of course, as the internet has largely taken over reporting of news, reviews, interviews and longform feature pieces. But many will have fond memories of heading down to their local newsagent to pick up the latest copy of classic Game Informer, PC Powerplay or Official PlayStation Magazine.
The first issue of Continue is set to be published in August 2026, and will cover an array of topics while also spotlighting Australian-made games. The cover, by Jack Kirkby Crosby, features Hornet from Hollow Knight: Silksong and the titular goose from Untitled Goose Game.
Developers from Studio Folly, Ghoulish, Fuzzy Ghost, Powerhoof and Paperbark will also reimagine their new and upcoming games – Dogpile, Parasensor, Janet DeMornay is a Slumlord (and a witch), The Drifter and Wood & Weather – in new artwork.
Between these new works, readers can learn more about The Sims 2, SEGA World Sydney, the brutal economics that underpin the games industry, and the conflict between developers and journalists. There will also be an exclusive preview of an unannounced game.
The crowdfunding campaign
As shared by the team behind Continue, the entire project will rely on crowdfunded support. It’s now on Kickstarter, with the aim of raising $25,000. This will reportedly cover premium printing costs of around $13,000 to 15,000, contributor fees, postage and Kickstarter fees.
Should the Kickstarter raise $30,000, the team has pledged to commission a Special Edition cover. If it raises $40,000, there are plans to continue beyond a first issue, possibly transforming Continue into a more permanent platform for games coverage.
For now, the team aims to gather early support, to determine interest in Continue and bringing back the nostalgic days of glossy print media.
Also on ScreenHub: Crimson Desert hands-on preview: this open world game is huge, weird and incredibly ambitious
There’s an infamous moment where Bethesda director Todd Howard, introducing Skyrim back in 2011, motions towards a distant mountain in the game. ‘See that mountain? You can climb it.’ While it may have been a funny thing to brag about, I still get what Howard was going for.
Part of the fun of a huge open-world game is poking at the edges of the horizon, getting to the top of a mountain to see what’s on the other side, truly exploring everything the game has to offer. It’s in the idea that you’re really allowed to do whatever you want with this whole world that the developers have created for you.
Releasing this month, Crimson Desert has many mountains across the fantasy continent of Pywel, and yes, you can climb them.
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