In two and a half years, Iris and Paul Anstey went from never having made a game, to having their dreamlike first title in PAX’s competitive indie showcase. How did they do it?
Paul Anstey's first theory was that the acceptance was an accident. When the husband and wife team from Melbourne got the call that their game had been accepted into PAX Online's indie showcase, alongside just 19 other games from around the world, they found it hard to believe.
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