More women are becoming game developers, but there’s a long way to go Print Email Email to a friend Your email Your name Friend's email Friend's name Verification Please prove your humanity Go on prove it :) Close Related Articles What's on Screen? 16 August 2018 brings Ultimate Shark Screamer All restraint gone as The Meg treats audiences like a cloud of burley in an underwater multiplex. Also, for the very last time, a season of Rake launches. Sexism Savaged in Comedy Clip on Ghastly Casting Laughter, great performers, fabulous script, pungent satire - it's the best kind of politics - a video to giggle your way towards the future.. What's on screen: Breaker Upperers, Wrong Kind of Black, MIFF, Koreans... (locked) MIFF, French comedy Dr Knock and Wrong Kind of Black head a lineup which also covers the Palace doc fest and the arrival of the Koreans. New York arts exec to head up Create NSW as CEO (locked) Elizabeth W. Scott has been named Executive Director, Create NSW, heading up the State’s peak arts and screen organisation. (Premium content) Premium content Brooke Maggs Friday 28 July, 2017 When 47% of video gamers in Australia are female, we must consider why so few women are employed to make the games they play. This content is only available to members of screenhub Join Now for instant access! A subscription to screenhub will enable you to: Access the most comprehensive jobs board for the screen sector, with hundreds of positions posted weekly Keep up to date with the latest industry news Access thousands of members-only features, articles and guides Be in the know with upcoming events and exhibitions added daily Learn how and where to get grants, with the most extensive grant finder ... and much, much more. Join Now and join the Australian screen community today Member login Email address Password Forgot password? About the author Brooke Maggs is a writer, researcher, and a narrative and game designer. She has over seven years of experience teaching user experience design, cultural studies and game studies at a tertiary level. Her area of research is in the importance of games and play in creative writing practice and the intersections between traditional and digital storytelling. Brooke's current projects include writing, narrative designing and producing for an adventure puzzle game, The Gardens Between, and writing and narrative designing for Earthlight, a virtual reality game about the wonders and perils of space.