Small players making it in global gaming market

Developers from tiny markets like Australia are not necessarily disadvantaged when making games go global - a marked contrast to the film industry.
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In the 1990s, a number of brave Australian companies tried to enter the international market for console games. Within a few years, they had become fee-for-service enterprises working for American studios, or had simply been bought by overseas companies.

Either way, the local developers had no engagement with the underlying creative ideas.

But in 2008 that world changed.  Apple opened its App store,​ players shifted to their phones and then tablets. The last traditional console gaming company, Big Ant, went down in 2012.

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David Tiley was the Editor of Screenhub from 2005 until he became Content Lead for Film in 2021 with a special interest in policy. He is a writer in screen media with a long career in educational programs, documentary, and government funding, with a side order in script editing. He values curiosity, humour and objectivity in support of Australian visions and the art of storytelling.