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Huge SF dock complex by Ian Hubert
Features

Discovering Ian Hubert, Blender, and low-budget VFX mastery

Meet Ian Hubert, Blender VFX artist, builder of worlds, astounder of accountants. Our dreams can be bigger than we imagine.

A Bugsnax screenshot featuring a grumpus holding a bugsnax.
Features

You should play... Bugsnax, by Young Horses

Monster Hunter x Frog Detective x body horror? It's Bugsnax! Don't think about it too hard!

Features

Teaching in isolation is intense: Four perspectives

A VFX animation teacher, primary school teacher and two academics talk about their experience and give tips for survival.

Jane Friedhoff’s Lost Wage Rampage is a playful, political look at girlhood.
Features

What can games tell us about girlhood?

From Life is Strange to The Walking Dead to Lost Wage Rampage, videogames can depict girlhood in groundbreaking, complex ways.

Rusaila Bazlamit's Re: Visit Palestine, via Lab Tajbiri
Features

Palestine and guerrilla memorials in the digital age

Lujayn Hourani considers the effectiveness of the game-like temporal memorial, Re: Visit Palestine, in tandem with their own personal memories.

Screenshot from Phantom Abyss by Team WIBY, published by Devolver Digital
Features

Phantom Abyss is online multiplayer without the scheduling nightmare

Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…

Dan Ferguson's Completely Stretchy and Uncomfortably Sticky
Features

6 questions with ACMI prize-winning game developer Dan Ferguson

We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…

The Elder Scrolls Online Summerset
Features

What does it take to be the Art Director on a huge MMORPG?

From artist to director, CJ Grebb tells us about his 20+ years in the world of game art.

Overwatch 2 characters
Features

Behind the pioneering animation of gaming's most beloved cinematic universe

The world of Overwatch is more than a game, it's a freely accessible Pixar-style animated universe. We chat to two…

The Quiet Year, by Avery Alder
Features

What are games for, if not community, collaboration and creativity?

Amidst an ongoing pandemic and the enlightening talks of the 2021 Freeplay Independent Games Festival, Stephen Pham reflects on what…

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