How Kiln’s developers found the joy of pottery and the ‘catharsis of destruction’

Double Fine's Lauren Scott and Jared Mills talk to ScreenHub about Kiln's creation.
kiln pottery game brawler interview

Double Fine Productions’ multiplayer party brawler Kiln started life as an internal game jam project. Lead designer Lauren Scott and lead character artist Jared Mills recently spoke to ScreenHub about Kiln‘s surprising journey, and the work it’s taken to get gameplay just right.

‘The clay-making system has lived many lives,’ Scott says. ‘When we dove into full production, we really layered in on “OK, how do we make this thing a realistic pottery simulation?”‘

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Leah J. Williams is an award-winning senior entertainment and technology journalist with a core interest in storytelling and its power in the modern era.