How videogames can work towards a more accessible state of play

(Premium content) Premium content

Redressing a tendency to marginalise disability in games requires an awareness of disability at a design level.

Image via Humphrey Muleba/Unsplash

The Conversation

This content is only available to members of screenhub

Join Now for instant access!

A subscription to screenhub will enable you to:
  • Access the most comprehensive jobs board for the screen sector, with hundreds of positions posted weekly
  • Keep up to date with the latest industry news
  • Access thousands of members-only features, articles and guides
  • Be in the know with upcoming events and exhibitions added daily
  • Learn how and where to get grants, with the most extensive grant finder

... and much, much more.

Join Now and join the Australian screen community today