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Virtual reality to improve wellbeing via Liminal VR
Melbourne-based studio Liminal VR is working to use virtual, augmented and mixed reality to create meaningful experiences.

Film Victoria on games funding and the future
The new Film Victoria games and digital content team share their thoughts about funding, and speak to the future of…

Activision Blizzard lawsuits: Everything that has happened so far
A running timeline of all the events surrounding the Activision Blizzard lawsuits.

XR:WA celebration tempts Perth to surrender to new worlds
Perth's XR:WA breaks down the barriers between linear, interactive and games storytelling over one weekend of play.

Gaming addiction isn’t about time; it’s about attitude
China's news laws only let under 18s play videogames for 3 hours a week. That won't curb gaming addiction, writes…

The Activision Blizzard lawsuit, explained
The Activision Blizzard gender discrimination lawsuit is a landmark case. Here's why.

Racing against time to build worlds and create films with Unreal Engine
A filmmaker leaps into Unreal Engine with a games lecturer, and discovers a new world of production that leads him…

Cult of the Lamb: a look behind the scenes with Melbourne's Massive Monster
Melbourne studio Massive Monster shares the ethos behind Cult of the Lamb, a folk-horror base-building dungeon-crawler.

You should play... Bugsnax, by Young Horses
Monster Hunter x Frog Detective x body horror? It's Bugsnax! Don't think about it too hard!

What can games tell us about girlhood?
From Life is Strange to The Walking Dead to Lost Wage Rampage, videogames can depict girlhood in groundbreaking, complex ways.