Big Walk, the next game from Melbourne studio House House is officially set to get a public demo, with one catch: you’ll need to be local to the offices of publisher Panic, which is in Portland, Oregon.
Since the game was revealed, there’s been plenty of excitement about what’s in store. House House has developed a reputation for being a playful, innovative studio, with its previous game, Untitled Goose Game, becoming a major global hit on launch in 2019.
Big Walk’s early demo previews – quick links
How to play Big Walk early

The first round of demos for Big Walk will be exclusive to the Panic office, with anyone interested in playing early able to book in a two to four person slot for an hour-long Big Walk experience.
Players will get their first taste of the upcoming co-op game, with various ‘logistical’ puzzles and opportunities for exploration available.
Per Panic, slots are very limited and not everyone will get in. Local press in Portland appears to be a priority at the very least, so the event will likely result in the first public impressions and previews for Big Walk prior to its launch, later in 2026.
Why Big Walk is such an exciting prospect
Following the success of Untitled Goose Game, House House has been able to develop a bigger, bolder, more experimental game experience, leaning into the studio’s shared sense of play.
Big Walk seems to be a more ambitious game than Untitled Goose Game, with a large scope allowing for players to explore a wild, open world, while spending time with friends and solving all sorts of unique environmental puzzles.
If you’re looking for a new experience to play with friends, that isn’t too demanding or victory-based, then Big Walk promises just that. As you wander plains and forests, you’ll encounter all sorts of brain-tickling challenges that require you to stretch your mental muscles, play around with in-game objects, use your friends as ladders, and just generally mess around to advance.
With its cutesy aesthetic and adorable main characters, Big Walk looks like a wonderful, memorable experience that should engage everyone in delightful, cosy gameplay.
We look forward to getting hands-on in future, whenever that may be. House House has not announced plans for a local showcase just yet, but with the game heading to launch later in 2026, we’re likely to hear more sooner rather than later.
Also on ScreenHub: RoboCop: Rogue City update accidentally reveals unannounced Hunter: The Reckoning video game
A recent update for Teyon and Nacon’s RoboCop: Rogue City briefly replaced the game with an in-development build of an unknown game in the Hunter: The Reckoning franchise.
The update mix-up was first reported on social media by a user named Silent, who noted a ‘major mistake in the making’ when updating RoboCop: Rogue City on Steam. As they noted, the update removed the essential ‘RoboCop.exe’ file to run the original game, replacing it with a file titled ‘Hunter – Win64 – Shipping.exe.’ On downloading the update, Silent discovered an incomplete build of a Hunter: The Reckoning game, complete with a barren 3D world and basic quests.
The build reportedly allowed players to explore a semi-open world as an officer tasked with investigating a bar shootout, as part of a quest to restore order in their town. This segment of the game had a few NPCs, but based on screenshots and reports, it was notably empty of much else.
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