Screen Queensland confirms support for 20 new digital games projects

Screen Queensland has announced the next wave of games supported by its dedicated funding.
chunk broadside games screen queensland funding grants

The Queensland Government has confirmed its support for 20 new games projects developed in the state, with Screen Queensland delivering AU$3.7 million in funding for an array of studios and developers.

As noted in a press release, the state continues to build its reputation as a hub for digital games development, with investments in various avenues allowing for the growth of jobs, and new game releases that show off the talent of Queensland-based teams.

All the games supported by Screen Queensland’s latest funding rounds

An array of upcoming and newly-released games will be supported with Screen Queensland’s latest funding grants.

Prideful Sloth is being supported to continue developing town life simulator Go-Go Town!. Fat Alien Cat and Nomo Studio are also being supported to see item-placement game Momento to launch.

Additionally, the newly-provided funds will also support the development of eight new, unannounced titles from Gameloft Brisbane, Krome Studios, Nightwake, SMG Studio, and Spunge Games.

An array of other studios will also gain support for titles in various stages of development.

Here’s the list, per Screen Queensland:

  • CHUNK â€“ Broadside Games 
  • Cloudlings – Middle Space
  • Cyber Buglets â€“ Team Buglet 
  • Dungeon Pizza â€“ Growing Games 
  • High Society – Dug a Mess Studio
  • Kokato Dispatch â€“ Reece Wherry 
  • On The Hearth â€“ Crystal Chemello 
  • Doubtbound â€“ Moontail Games 
  • Zolana: Girl Galactic â€“ Alana McAnulty 
  • Unannounced Game – Byter

While all are eye-catching in their own right, we particularly want to shout out CHUNK from Broadside Games, an adventure game starring a clay being who encounters all sorts of danger as they attempt to save the magical lands of Lutum. An early look at this game reveals a lush-looking journey, with shades of classic 1980s animated TV series, The Trap Door.

Of course, all of the games supported by Screen Queensland are equally layered and intriguing, and we can’t wait to see what’s next for each and every studio.

Screen Queensland on its long-term plans

As shared by Screen Queensland, support for the long-term growth of the state’s video game industry will continue, as the Crisafulli Government maintains faith in the industry, and its ongoing success.

‘Under the Crisafulli Government, Queensland-made games are gaining global attention and our state’s reputation is growing as a worldwide hub for digital games development,’ John-Paul Langbroek, Minister for the Arts said.

‘This latest slate announcement reveals a strong uplift in premium titles being made here in Queensland. We’ve seen significant growth in local expenditure, exceeding the previous financial year by 20% in just six months. This is creating jobs for local Queenslanders in industries they’re passionate about and helping to build a skilled and creative workforce for future industries.’

Screen Queensland CEO Jacqui Feeney confirmed the state had ‘met the height of its previous boom’ and ‘exceeded it’ over the last twelve months, which is an encouraging sign for continued support and growth in future.

‘We are committed to supporting our homegrown developers to continue punching above their weight on the global stage and we are actively working with industry to foster a pipeline of talent to keep pace with the ever-increasing demand for Queensland-made games,’ Feeney said.

We’re likely to hear much more about Screen Queensland’s efforts in the coming months, as it continues to lead the way for local Australian game development.

Also on ScreenHub: Screenwest announces $4 million support for WA games industry

Western Australia’s Screenwest has announced a dedicated new digital games strategy that outlines significant support for WA game developers and studios through to 2029. The strategy commits to boosting the economic benefit of locally-produced, Screenwest-supported games from $2.2 million per year to $4 million by mid-2029. It also aims to help increase the number of digital games companies based in WA by 50% by mid-2029, and to support at least six game releases per year in the same window.

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Leah J. Williams is an award-winning senior entertainment and technology journalist with a core interest in storytelling and its power in the modern era.