More women are becoming game developers, but there’s a long way to go Print Email Email to a friend Your email Your name Friend's email Friend's name Verification Please prove your humanity Go on prove it :) Close Related Articles ACMI hits the yellow brick road to visionary tomorrow (locked) The Victorian Labor government puts almost $40m into transforming ACMI, in its last budget before an election. The redevelopment will be major, closing ACMI for nine months. Greens to artists: your rights are our priority (Premium locked content) Greens Senator Sarah Hanson-Young responds to the Government’s updates to Australia’s online regulations, and what they means for creative content producers. NAVA Executive Director criticises recent NSW arts summit (Premium locked content) Esther Anatolitis offers a fiery response to a missed opportunity, saying the Arts2025 summit spiralled to a point where all focus was lost. NSW cultural fringes receive $350,000 in funding boost (Premium locked content) From new kilns to a purpose-built performance space, 14 organisations across NSW will benefit from a $350,000 boost via the Creative Capital Fund. (Premium content) Premium content Brooke Maggs Friday 28 July, 2017 When 47% of video gamers in Australia are female, we must consider why so few women are employed to make the games they play. This content is only available to members of screenhub Subscribe Now for instant access! A subscription to screenhub will enable you to: Access the most comprehensive jobs board for the screen sector, with hundreds of positions posted weekly Keep up to date with the latest industry news Access thousands of subscriber-only features, articles and guides Be in the know with upcoming events and exhibitions added daily Learn how and where to get grants, with the most extensive grant finder in the Film and Television industry ... and much, much more. Subscribe Now and join the Australian screen community today Member login Email address Password Forgot password? About the author Brooke Maggs is a writer, researcher, and a narrative and game designer. She has over seven years of experience teaching user experience design, cultural studies and game studies at a tertiary level. Her area of research is in the importance of games and play in creative writing practice and the intersections between traditional and digital storytelling. Brooke's current projects include writing, narrative designing and producing for an adventure puzzle game, The Gardens Between, and writing and narrative designing for Earthlight, a virtual reality game about the wonders and perils of space.