More women are becoming game developers, but there’s a long way to go Print Email Email to a friend Your email Your name Friend's email Friend's name Verification Please prove your humanity Go on prove it :) Close Related Articles AWG launches new online portal for producers The Australian Writers’ Guild has announced the launch of a new online portal, Pathways Showcase – the new ‘go-to’ for producers looking for Australia’s hottest new scripts and premier screenwriters. The nation's archivists - What do we do with what we're saving? - Part two The users of national collections are more than users - they have the political power to save and resource the system. The nation's archivists - What do we do with what we're saving? - Part one. The Digital Directions Symposium in Canberra unearthed some wonderful ways of engaging users in the gallery, library, archive and museum sectors. Bad Girl to haunt US college night owls (locked) There's more than one way to grab a cinema audience in the US. Even if its 10.30 on a Thursday night in Texas. (Premium content) Premium content Brooke Maggs Friday 28 July, 2017 When 47% of video gamers in Australia are female, we must consider why so few women are employed to make the games they play. This content is only available to members of ScreenHub Subscribe Now for instant access! A subscription to ScreenHub will enable you to: Access the most comprehensive jobs board for the screen sector, with hundreds of positions posted weekly Keep up to date with the latest industry news Access thousands of subscriber-only features, articles and guides Be in the know with upcoming events and exhibitions added daily Learn how and where to get grants, with the most extensive grant finder in the Film and Television industry ... and much, much more. Subscribe Now and join the Australian screen community today Member login Email address Password Forgot password? About the author Brooke Maggs is a writer, researcher, and a narrative and game designer. She has over seven years of experience teaching user experience design, cultural studies and game studies at a tertiary level. Her area of research is in the importance of games and play in creative writing practice and the intersections between traditional and digital storytelling. Brooke's current projects include writing, narrative designing and producing for an adventure puzzle game, The Gardens Between, and writing and narrative designing for Earthlight, a virtual reality game about the wonders and perils of space.